1. SET AN INTENTION
One player steps into the center of the game and sets their intention. An intention is a way of meeting a situation—a state of mind or a strategy. It’s not about predicting the future—it’s about reframing it.
2. PLACE THE ANCHOR
Lay the Anchor card in the center of the table. Around it, six spaces open up: Past, Future, Present, Physical, Mental, Spiritual. The Anchor is the map. Every card you place will take on meaning through its position around it.
3. DRAW AND ARRANGE
The player with the intention selects six cards, one by one, by following what feels right. Cards are never looked at until they’re placed, face down, in a circle around the Anchor. Together, the six cards form a sphere of meaning—like a mirrorball catching light from every angle.
4. ENTER THE ORBIT
Cards are revealed one at a time, in the order the player chooses. After each reveal, time for reflections. Everyone is invited to give any insights or ask questions. The rhythm of the reading follows the sequence the player sets. It is about revealing and sharing. If a card resists meaning, use the card listing in the manual.
5. THE LANDING
When the circle is complete, the Orbit can give something back. Snap a photo of the spread and send it with your intention. The Orbit reflects a written reading you can keep, as you step back into the world on a new path.